Sky Traveler
- Authors
-
-
- Name
- Kaden King
-

Sky Traveler
Sky Traveler is a 2D pixel platformer I built during the second semester of my senior year of high school. It was my entry for the Future Business Leaders of America (FBLA) competition category “Computer Game and Simulation Programming” — and it ended up taking 1st place in Missouri before going on to place 10th nationally at the FBLA National Leadership Conference in San Antonio, Texas.
The Game
Built with the Godot engine, Sky Traveler is a side-scrolling platformer with multiple levels spanning distinct worlds, each with its own visual theme and layout. Players navigate through each world’s levels, jumping between platforms and working through whatever that environment throws at them. Upon completing each level, users were asked a business question they must answer correctly in order to move on to the next.
Godot’s node-based scene system made it straightforward to build reusable level components and wire up character physics without reinventing the wheel — a good fit for a solo project with a tight timeline. The pixel art aesthetic was a deliberate choice: it kept the visual scope manageable while giving the game a style that felt cohesive across worlds.
FBLA
FBLA’s Computer Game and Simulation Programming event judges entries on design, gameplay, and technical execution. Winning the state competition in Missouri and placing 10th nationally out of competitors from across the country was a fun surprise and exciting entry to programming — especially for a project built entirely solo in high school.
